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trunchbull

VizDoom

Not yet imported

Programmatic Doom scenarios for visual navigation, perception, planning, and combat.

2 task previewsagent · sandboxedMITversion upstream

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Complex import. Requires a visual game sandbox, deterministic scenarios, action timing, recordings, and separate timing-mode releases.

What it measures

VizDoom offers a practical, recognizable visual environment with programmatic state and actions. Real-time play makes inference latency part of the result.

Trunchbull should publish real-time and paused or turn-normalized modes as distinct releases so their scores are never presented as directly comparable.

not yet imported

Not yet imported. Define distinct real-time and paused evaluation contracts before publishing results.

Tasks

2 previewed
idtaskruntime
vizdoom/navigation
Visual navigationNavigate a scenario from pixels under a bounded action budget.tools: screen capture, game actions
sandbox
vizdoom/combat
Combat controlBalance perception, movement, and action timing in a scored scenario.tools: screen capture, game actions
sandbox

Tools

2 requested
tooldescriptionkindrequired
screen captureReturns the current rendered frame.sandboxyes
game actionsApplies movement and interaction inputs.sandboxyes