VizDoom
Not yet importedProgrammatic Doom scenarios for visual navigation, perception, planning, and combat.
2 task previewsagent · sandboxedMITversion upstream
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Complex import. Requires a visual game sandbox, deterministic scenarios, action timing, recordings, and separate timing-mode releases.
What it measures
VizDoom offers a practical, recognizable visual environment with programmatic state and actions. Real-time play makes inference latency part of the result.
Trunchbull should publish real-time and paused or turn-normalized modes as distinct releases so their scores are never presented as directly comparable.
not yet imported
Not yet imported. Define distinct real-time and paused evaluation contracts before publishing results.
Tasks
2 previewed| id | task | runtime |
|---|---|---|
| vizdoom/navigation | Visual navigationNavigate a scenario from pixels under a bounded action budget.tools: screen capture, game actions | sandbox |
| vizdoom/combat | Combat controlBalance perception, movement, and action timing in a scored scenario.tools: screen capture, game actions | sandbox |
Tools
2 requested| tool | description | kind | required |
|---|---|---|---|
| screen capture | Returns the current rendered frame. | sandbox | yes |
| game actions | Applies movement and interaction inputs. | sandbox | yes |