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Trunchbull
Not yet importedRequires sandbox

VizDoom

Upstream publisher Farama FoundationFarama-Foundation/ViZDoom

Programmatic Doom scenarios for visual navigation, perception, planning, and combat.

simulationvisual-agentsgamessandbox
PROVENANCEUPSTREAM RECORD
Trunchbull port
Not packaged
Version
UPSTREAM
Release digest
Not compiled
License
MIT
Source commit: Upstream head not pinnedPublished Indexed July 30, 2026

WHAT THIS PROJECT MEASURES

README

VizDoom offers a practical, recognizable visual environment with programmatic state and actions. Real-time play makes inference latency part of the result.

Trunchbull should publish real-time and paused or turn-normalized modes as distinct releases so their scores are never presented as directly comparable.

EXECUTION CONTRACT

Requires a visual game sandbox, deterministic scenarios, action timing, recordings, and separate timing-mode releases.

TRUNCHBULL AVAILABILITY

Import status

Not yet imported

Not yet imported. Define distinct real-time and paused evaluation contracts before publishing results.

2 CASES

Evaluation cases

2

vizdoom/navigation

Visual navigation

Requires sandbox

Navigate a scenario from pixels under a bounded action budget.

screen capturegame actions

vizdoom/combat

Combat control

Requires sandbox

Balance perception, movement, and action timing in a scored scenario.

screen capturegame actions

2 REQUESTED TOOLS

Tools

2

screen capture

sandbox

Returns the current rendered frame.

Required

game actions

sandbox

Applies movement and interaction inputs.

Required

MACHINE-READABLE PROVENANCE

Registry record

{
  "name": "VizDoom",
  "catalogOwner": null,
  "source": {
    "url": "https://github.com/Farama-Foundation/ViZDoom",
    "version": "Upstream project",
    "commit": "Upstream head not pinned",
    "license": "MIT"
  },
  "port": null,
  "release": {
    "digest": "Not compiled",
    "lane": "sandbox",
    "sandboxRequired": true
  },
  "cases": [
    "vizdoom/navigation",
    "vizdoom/combat"
  ],
  "tools": [
    "screen capture",
    "game actions"
  ]
}

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