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trunchbull

Pokémon Showdown

Not yet imported

Competitive turn-based battles with structured state, legal-action constraints, and objective match outcomes.

1 task previewagent · sandboxedMITversion upstream

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Moderate import. Requires a versioned battle server sandbox, structured state and actions, opponent policy, and match replay.

What it measures

Pokémon Showdown is a strong simulation candidate because battles are browser-accessible and can expose structured observations and legal actions without requiring real-time visual control.

The import still needs a reproducible server, seeded teams, opponent policy, turn budgets, battle logs, and a clearly versioned ruleset.

not yet imported

Not yet imported. A first release should use structured turn-based control and pinned teams rather than visual browser automation.

Tasks

1 previewed
idtaskruntime
showdown/battle
Pinned-team battleSelect legal actions against a fixed opponent policy and ruleset.tools: battle state, battle action
sandbox

Tools

2 requested
tooldescriptionkindrequired
battle stateReturns public battle state and the agent's private team state.sandboxyes
battle actionSubmits one legal move or switch for the current turn.sandboxyes