MineDojo
Not yet importedThousands of Minecraft tasks spanning survival, crafting, exploration, construction, and open-ended embodied play.
2 task previewsagent · sandboxedReview requiredversion upstream
Major integration. Requires heavy game provisioning, long leases, world resets, visual control, large artifacts, and asset licensing controls.
What it measures
MineDojo is a broad and recognizable embodied-agent environment, but it is operationally heavy. Trials need larger images, longer runtimes, reliable world resets, and substantial recording storage.
Licensing and asset management must be resolved before it can become a public Trunchbull dependency. It belongs after warm pools, lifecycle telemetry, and spend controls have been proven on smaller simulations.
not yet imported
Not yet imported. This is a major simulation-center program, not an initial catalog dependency.
Tasks
2 previewed| id | task | runtime |
|---|---|---|
| minedojo/survival | Survival progressionGather resources, craft tools, and survive in a persistent world.tools: visual observation, game control | sandbox |
| minedojo/construction | Open-ended constructionPlan and build a target structure from available resources.tools: visual observation, game control | sandbox |
Tools
2 requested| tool | description | kind | required |
|---|---|---|---|
| visual observation | Captures the embodied agent's current view. | sandbox | yes |
| game control | Applies movement, inventory, and interaction actions. | sandbox | yes |