minedojo/survival
Survival progression
Gather resources, craft tools, and survive in a persistent world.
Upstream publisher MineDojoMineDojo/MineDojo
Thousands of Minecraft tasks spanning survival, crafting, exploration, construction, and open-ended embodied play.
WHAT THIS PROJECT MEASURES
MineDojo is a broad and recognizable embodied-agent environment, but it is operationally heavy. Trials need larger images, longer runtimes, reliable world resets, and substantial recording storage.
Licensing and asset management must be resolved before it can become a public Trunchbull dependency. It belongs after warm pools, lifecycle telemetry, and spend controls have been proven on smaller simulations.
EXECUTION CONTRACT
Requires heavy game provisioning, long leases, world resets, visual control, large artifacts, and asset licensing controls.
TRUNCHBULL AVAILABILITY
Not yet imported
Not yet imported. This is a major simulation-center program, not an initial catalog dependency.
2 CASES
minedojo/survival
Gather resources, craft tools, and survive in a persistent world.
minedojo/construction
Plan and build a target structure from available resources.
2 REQUESTED TOOLS
Captures the embodied agent's current view.
Required
Applies movement, inventory, and interaction actions.
Required
MACHINE-READABLE PROVENANCE
{
"name": "MineDojo",
"catalogOwner": null,
"source": {
"url": "https://github.com/MineDojo/MineDojo",
"version": "Upstream project",
"commit": "Upstream head not pinned",
"license": "Review required"
},
"port": null,
"release": {
"digest": "Not compiled",
"lane": "sandbox",
"sandboxRequired": true
},
"cases": [
"minedojo/survival",
"minedojo/construction"
],
"tools": [
"visual observation",
"game control"
]
}BUILD ON THIS PROJECT