minihack/navigation
Navigation
Reach a goal through a seeded map under a bounded step budget.
Upstream publisher Meta AI Researchfacebookresearch/minihack
Short NetHack-derived tasks for navigation, exploration, combat, and object interaction under controlled episode budgets.
WHAT THIS PROJECT MEASURES
MiniHack provides bounded tasks on top of the NetHack engine. Its shorter episodes make reset behavior, observations, action handling, and reward capture easier to validate than full NetHack.
It is the sensible bridge to the NetHack Learning Environment and should be imported first.
EXECUTION CONTRACT
Requires a NetHack-compatible sandbox, seeded resets, terminal or structured observations, and episodic rewards.
TRUNCHBULL AVAILABILITY
Not yet imported
Not yet imported. MiniHack should precede full NLE so Trunchbull can validate the common control and scoring layer.
2 CASES
minihack/navigation
Reach a goal through a seeded map under a bounded step budget.
minihack/object-interaction
Use inventory and environment objects to satisfy a task condition.
2 REQUESTED TOOLS
Returns terminal or structured NetHack state.
Required
Applies a bounded NetHack action.
Required
MACHINE-READABLE PROVENANCE
{
"name": "MiniHack",
"catalogOwner": null,
"source": {
"url": "https://github.com/facebookresearch/minihack",
"version": "Upstream project",
"commit": "Upstream head not pinned",
"license": "MIT"
},
"port": null,
"release": {
"digest": "Not compiled",
"lane": "sandbox",
"sandboxRequired": true
},
"cases": [
"minihack/navigation",
"minihack/object-interaction"
],
"tools": [
"NLE observation",
"game action"
]
}BUILD ON THIS PROJECT