MiniHack
Not yet importedShort NetHack-derived tasks for navigation, exploration, combat, and object interaction under controlled episode budgets.
2 task previewsagent · sandboxedMITversion upstream
Start free
Moderate import. Requires a NetHack-compatible sandbox, seeded resets, terminal or structured observations, and episodic rewards.
What it measures
MiniHack provides bounded tasks on top of the NetHack engine. Its shorter episodes make reset behavior, observations, action handling, and reward capture easier to validate than full NetHack.
It is the sensible bridge to the NetHack Learning Environment and should be imported first.
not yet imported
Not yet imported. MiniHack should precede full NLE so Trunchbull can validate the common control and scoring layer.
Tasks
2 previewed| id | task | runtime |
|---|---|---|
| minihack/navigation | NavigationReach a goal through a seeded map under a bounded step budget.tools: NLE observation, game action | sandbox |
| minihack/object-interaction | Object interactionUse inventory and environment objects to satisfy a task condition.tools: NLE observation, game action | sandbox |
Tools
2 requested| tool | description | kind | required |
|---|---|---|---|
| NLE observation | Returns terminal or structured NetHack state. | sandbox | yes |
| game action | Applies a bounded NetHack action. | sandbox | yes |